This is quite possibly the worst clip I have ever  ... This is quite possibly the worst clip I have ever ...
Posted by: NemoKradXNA

Video duration: 460 seconds

This is quite possibly the worst clip I have ever uploaded, the model didn't export right, the SSAO may still be wrong and I still have loads to do on the water effect, but I thought I would let you see where I am with this code, hoping once I have ironed out all the niggles and set up the water right, it will make an interesting blog post....

Related: xna, ssao, water, post processing, randomchaos

Display Video Comments | Hide Video Comments | Add Comment

SSAO XNA SSAO XNA
Posted by: NemoKradXNA

Video duration: 130 seconds

So, have now been playing with SSAO (Screen Space Ambient Occlusion) after finding this great article on GameDev.net
http://www.gamede v.net/page/resources /_/reference/program ming/140/lighting-an d-shading/a-simple-a nd-practical-approac h-to-ssao-r2753
I am sure it's still not 100% right, but it has me on the right road I think.

Related: xna, ssao, randomchaos, xna-uk ug, post processing

Display Video Comments | Hide Video Comments | Add Comment

XNA God Rays XNA God Rays
Posted by: NemoKradXNA

Video duration: 167 seconds

So, this is the clip of the next blog post I am currently writing, as you can see the code is all there now, both the god rays and the Web UI.
The post will be on both the Web UI and how to do the god rays, source and all. As well as my planned talk for the Web UI that I didn't get around to doing :)
Hope you like it.

Related: xna, xna uk ug, god rays, post proceeeing, ui, web ui, jquery, randomchaos, crepuscular rays

Display Video Comments | Hide Video Comments | Add Comment

More Geo Clip Map Terrain More Geo Clip Map Terrain
Posted by: NemoKradXNA

Video duration: 115 seconds

Well I say Geo Clip Map, but it's my take on the GPU Gems 2 Articles on terrain. So, since the last clip I have added some lighting to the shader, I did a GPU terrain render before and so just took the code from that to generate the normals and lighting from the height map.
As ever comments welcome :)

Related: xna, geo clip mapping, xna uk ug, terrain

Display Video Comments | Hide Video Comments | Add Comment

Deferred And Skinned Deferred And Skinned
Posted by: NemoKradXNA

Video duration: 69 seconds

Finally got some time to spend on my engine. My mission tonight was to get a skinned mesh rendered in my deferred lighting engine, and then instance it, I got almost there, but now it's time for bed, Ill do the instancing next time I get to work on the engine.
Rendered this at 1440x900, and there are some post processing effects in there too

Related: xna, deferred lighting, skinned animation, xna-uk ug

Display Video Comments | Hide Video Comments | Add Comment

Deferred GPU Terrain And Instanced Particles Deferred GPU Terrain And Instanced Particles
Posted by: NemoKradXNA

Video duration: 117 seconds

So,I thought it would be nice if I got my instanced particle system and put it in with my deferred render engine, turned out quite well I think..
As ever, comments are welcome :)

Related: xna 4.0, deferred, particles, instancing, xnaukug

Display Video Comments | Hide Video Comments | Add Comment

1000000 Particles in XNA 1000000 Particles in XNA
Posted by: NemoKradXNA

Video duration: 494 seconds

If you have seen my other clips, you know I have been playing with instancing, well, here is a bit more but this time particles.
I am getting about 20fps with a million particles, all the rotation and animation is done in the shader, with any luck, this might make for a XNA-UK UG talk.
This has to be the longest clip I have posted, hope I have not bored the crap out of you with it :S

Related: xna, instancing, particles, xna-uk ug

Display Video Comments | Hide Video Comments | Add Comment

XBLIGUK XNA UK UG March 2011 XBLIGUK XNA UK UG March 2011
Posted by: NemoKradXNA

Video duration: 146 seconds

So, thought I would post a clip of my next talk for the User Group, It's on post processing, not sure how far I will get, maybe just the post processing framework, will have to see how much time I have I guess :)

Related: xna, xna-uk ug, xbliguk, post processing

Display Video Comments | Hide Video Comments | Add Comment

Ray Casting With CPU Fire Ray Casting With CPU Fire
Posted by: NemoKradXNA

Video duration: 116 seconds

I have finally started to port my ZuneRay casting engine to XNA 4.0 and so the WP7.
Also added some old school fire :D

Related: xna, ray casting, wp7, xna-uk ug, old school fire

Display Video Comments | Hide Video Comments | Add Comment

XBLIGUK & XNAUK January 2011 Talk Update XBLIGUK & XNAUK January 2011 Talk Update
Posted by: NemoKradXNA

Video duration: 125 seconds

So, thought I would put up another taster of the talk, hope it makes you want to come along :)

Related: xna, deferred lighting, xna-uk, randomchaos, shadows, talk

Display Video Comments | Hide Video Comments | Add Comment

Deferred, Instanced & Shadowed Deferred, Instanced & Shadowed
Posted by: NemoKradXNA

Video duration: 106 seconds

After writing up the sample for a talk in 2011 and adding shadows to it (for the hell of it) I thought I would get it into my current XNA 4.0 engine, and here it is, looking good eh?

Related: xna;, deferred, lighting;, shadows;, instancing

Display Video Comments | Hide Video Comments | Add Comment

XBLIGUK & XNAUK January 2011 Talk XBLIGUK & XNAUK January 2011 Talk
Posted by: NemoKradXNA

Video duration: 112 seconds

So, this is a clip of the talk I am going to give starting on the 5th of January 2011. Not sure I will get through it all in one talk.

Related: xna, xnauk, randomchaos

Display Video Comments | Hide Video Comments | Add Comment

Randomchaos More Old School Fire Randomchaos More Old School Fire
Posted by: NemoKradXNA

Video duration: 152 seconds

So I have moved the old school fire algorithm to the GPU to (put it in a shader) so I can have it in a WP7 project as well as on the PC or XBox 360 now.
Also, someone told me, it's not old school fire without a burning cube, so I put one in ;D

Related: xna 4.0, fire, randomchaos, xna-uk ug

Display Video Comments | Hide Video Comments | Add Comment

Randomchaos Old School Fire Randomchaos Old School Fire
Posted by: NemoKradXNA

Video duration: 184 seconds

So I have been playing about this evening with some old fire algorithms I found. Don't look too bad, might use it in a WP7 game..
Needles to say (but I will anyway) the render looks much better than the recording..

Related: xna, fire, randomchaos, xna-uk ug

Display Video Comments | Hide Video Comments | Add Comment

Windows 7 Multitouch With XNA Windows 7 Multitouch With XNA
Posted by: NemoKradXNA

Video duration: 94 seconds

This was put together to show the tutorial I put up on my blog
http://xna-uk.net /blogs/randomchaos/a rchive/2010/02/10/xn a-and-windows-7-mult i-touch.aspx
You can dld the source here http://xna-uk.net/fi les/folders/randomch aos/entry3054.aspx

Related: xna, windows 7, multitouch

Display Video Comments | Hide Video Comments | Add Comment