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Latest videos by NemoKradXNA
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This is quite possibly the worst clip I have ever ... Posted by: NemoKradXNA
Video duration: 460 seconds This is quite possibly the worst clip I have ever uploaded, the model didn't export right, the SSAO may still be wrong and I still have loads to do on the water effect, but I thought I would let you see where I am with this code, hoping once I have ironed out all the niggles and set up the water right, it will make an interesting blog post.... Related: xna, ssao, water, post processing, randomchaos Display Video Comments | Hide Video Comments | Add Comment |
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SSAO XNA Posted by: NemoKradXNA
Video duration: 130 seconds So, have now been playing with SSAO (Screen Space Ambient Occlusion) after finding this great article on GameDev.net http://www.gamede v.net/page/resources /_/reference/program ming/140/lighting-an d-shading/a-simple-a nd-practical-approac h-to-ssao-r2753 I am sure it's still not 100% right, but it has me on the right road I think. Related: xna, ssao, randomchaos, xna-uk ug, post processing Display Video Comments | Hide Video Comments | Add Comment |
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XNA God Rays Posted by: NemoKradXNA
Video duration: 167 seconds So, this is the clip of the next blog post I am currently writing, as you can see the code is all there now, both the god rays and the Web UI. The post will be on both the Web UI and how to do the god rays, source and all. As well as my planned talk for the Web UI that I didn't get around to doing :) Hope you like it. Related: xna, xna uk ug, god rays, post proceeeing, ui, web ui, jquery, randomchaos, crepuscular rays Display Video Comments | Hide Video Comments | Add Comment |
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More Geo Clip Map Terrain Posted by: NemoKradXNA
Video duration: 115 seconds Well I say Geo Clip Map, but it's my take on the GPU Gems 2 Articles on terrain. So, since the last clip I have added some lighting to the shader, I did a GPU terrain render before and so just took the code from that to generate the normals and lighting from the height map. As ever comments welcome :) Related: xna, geo clip mapping, xna uk ug, terrain Display Video Comments | Hide Video Comments | Add Comment |
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Deferred And Skinned Posted by: NemoKradXNA
Video duration: 69 seconds Finally got some time to spend on my engine. My mission tonight was to get a skinned mesh rendered in my deferred lighting engine, and then instance it, I got almost there, but now it's time for bed, Ill do the instancing next time I get to work on the engine. Rendered this at 1440x900, and there are some post processing effects in there too Related: xna, deferred lighting, skinned animation, xna-uk ug Display Video Comments | Hide Video Comments | Add Comment |
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Deferred GPU Terrain And Instanced Particles Posted by: NemoKradXNA
Video duration: 117 seconds So,I thought it would be nice if I got my instanced particle system and put it in with my deferred render engine, turned out quite well I think.. As ever, comments are welcome :) Related: xna 4.0, deferred, particles, instancing, xnaukug Display Video Comments | Hide Video Comments | Add Comment |
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1000000 Particles in XNA Posted by: NemoKradXNA
Video duration: 494 seconds If you have seen my other clips, you know I have been playing with instancing, well, here is a bit more but this time particles. I am getting about 20fps with a million particles, all the rotation and animation is done in the shader, with any luck, this might make for a XNA-UK UG talk. This has to be the longest clip I have posted, hope I have not bored the crap out of you with it :S Related: xna, instancing, particles, xna-uk ug Display Video Comments | Hide Video Comments | Add Comment |
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XBLIGUK XNA UK UG March 2011 Posted by: NemoKradXNA
Video duration: 146 seconds So, thought I would post a clip of my next talk for the User Group, It's on post processing, not sure how far I will get, maybe just the post processing framework, will have to see how much time I have I guess :) Related: xna, xna-uk ug, xbliguk, post processing Display Video Comments | Hide Video Comments | Add Comment |
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Ray Casting With CPU Fire Posted by: NemoKradXNA
Video duration: 116 seconds I have finally started to port my ZuneRay casting engine to XNA 4.0 and so the WP7. Also added some old school fire :D Related: xna, ray casting, wp7, xna-uk ug, old school fire Display Video Comments | Hide Video Comments | Add Comment |
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XBLIGUK & XNAUK January 2011 Talk Update Posted by: NemoKradXNA
Video duration: 125 seconds So, thought I would put up another taster of the talk, hope it makes you want to come along :) Related: xna, deferred lighting, xna-uk, randomchaos, shadows, talk Display Video Comments | Hide Video Comments | Add Comment |
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Deferred, Instanced & Shadowed Posted by: NemoKradXNA
Video duration: 106 seconds After writing up the sample for a talk in 2011 and adding shadows to it (for the hell of it) I thought I would get it into my current XNA 4.0 engine, and here it is, looking good eh? Related: xna;, deferred, lighting;, shadows;, instancing Display Video Comments | Hide Video Comments | Add Comment |
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XBLIGUK & XNAUK January 2011 Talk Posted by: NemoKradXNA
Video duration: 112 seconds So, this is a clip of the talk I am going to give starting on the 5th of January 2011. Not sure I will get through it all in one talk. Related: xna, xnauk, randomchaos Display Video Comments | Hide Video Comments | Add Comment |
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Randomchaos More Old School Fire Posted by: NemoKradXNA
Video duration: 152 seconds So I have moved the old school fire algorithm to the GPU to (put it in a shader) so I can have it in a WP7 project as well as on the PC or XBox 360 now. Also, someone told me, it's not old school fire without a burning cube, so I put one in ;D Related: xna 4.0, fire, randomchaos, xna-uk ug Display Video Comments | Hide Video Comments | Add Comment |
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Randomchaos Old School Fire Posted by: NemoKradXNA
Video duration: 184 seconds So I have been playing about this evening with some old fire algorithms I found. Don't look too bad, might use it in a WP7 game.. Needles to say (but I will anyway) the render looks much better than the recording.. Related: xna, fire, randomchaos, xna-uk ug Display Video Comments | Hide Video Comments | Add Comment |
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Windows 7 Multitouch With XNA Posted by: NemoKradXNA
Video duration: 94 seconds This was put together to show the tutorial I put up on my blog http://xna-uk.net /blogs/randomchaos/a rchive/2010/02/10/xn a-and-windows-7-mult i-touch.aspx You can dld the source here http://xna-uk.net/fi les/folders/randomch aos/entry3054.aspx Related: xna, windows 7, multitouch Display Video Comments | Hide Video Comments | Add Comment |
















Latest comments made on this video:
By: T4P4ever. on 20 May 12, 15:54:46
why there is problem with the ssao? is this charles , i allso had this then i examem the depth buffer and it is not the same bit range as it was in 3.1 thay have change this look it up by getting the pixels and save out as image wrte bytes , load up the dds tool from and after rename to dds format and you will see ,, you will an odd format for depth, based on this odd format you know the bits and you can do i right and run perfect on xbox and windows
By: NemoKradXNA. on 20 Mar 12, 15:42:18
lol, you like the? music then :P
By: markdw86. on 16 Mar 12, 09:16:25
this is the best real time Indian restaurant I've ever seen! Just kidding,? nice work :D
By: cgAddict. on 11 Feb 12, 08:16:04
It's good enough for me ha? ha :) !